Jun 16, 2006, 05:24 PM // 17:24
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#2
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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E/R Invincimentalist
Equipment: Armor best suited for area & most importantly a weapon with 20% enchanting mod
Core Skills:
Mist Form {Elite} (Water Magic)
Serpents Quickness (Wilderness Survival)
Armor of the Mist (Water Magic)
Troll Unguent (Wilderness Survival)
Useful Additional skills:
Storm Chaser (Wilderness Survival) - For when SQ and AoM
Antidote Signet (Ranger None) - Helps against some conditions
Magnitec Aura (Earth Magic) - Good cover for Mistform and AoM
Swirling Aura (Water Magic) - Useful cover for Mistform and AoM
Ward of Foes (Earth Magic) - Helps put distance between aggroed enemies in some situations where AoM and Stormchaser (maybe Mistform) are down and recharging.
Possibly Others, my elementalist skill pool is rather small at the moment to spark any other ideas.
Basic Skill Order is: SQ, Mistform, AoM. With 16 Water Magic, 12 Wilderness Survival, and a weapon with a 20% enchanting mod, (assuming you don't get disenchanted) you can keep Mist Form and AoM up 100% of the time if you reactivate all three as soon as possible. Obviously, this build is rather enchantment oriented so its a good idea to bring other enchantments to cover Mistform and AoM. I have only had the opportunity to use this for the entire Maguuma Jungle, but I'm sure you could do other places with this. If your using Magnetic Aura its useful to put remaining skill points into Earth Magic rather than Energy Storage.
Credit: I take no credit for this, basic concept I first for this was given from Guildwiki: Invincimentalist. I simply adapted it from farming to running which I'm pretty sure anyone could've done. Major props to whoever originally came up with Mistform+Sq+20% enchant mod loop
I'd recommend reading the original article to answer any questions you have.
Last edited by Nivryx; Jun 16, 2006 at 05:26 PM // 17:26..
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Jun 16, 2006, 06:03 PM // 18:03
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I can run using Obsidian Flesh (only works vs Ice Imps normally though )
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Jun 16, 2006, 06:04 PM // 18:04
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#4
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I have a Mo/E.
Mist Form (e) (water)
Armor of Mist (water)
Windborn Speed (air)
Frost Armor (water) - don't bring if you know enemies use fire
Watchful Spirit (Divine Favor)
Holy Veil (no attribute)
Mend Ailment (Protection)
Protection Spirit (Protection)
Remember:
1) Mist Form is an enchantment, so it can be removed
2) Mist Form will not protect you from Cripling Shot (don't know why)
3) Windborn Speed can be cast on other people
4) Watchful Spirit can heal you when its removed
5) Mend Ailment is mainly for removing crippling
I concentrate on Air + Water, then Divine Favor. Protection gets only the runes that you use. Protection Spirit is only for temporary help in defense and Mend Ailment is to remove crippling and bleeding.
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Jun 17, 2006, 01:55 PM // 13:55
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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Quote:
Originally Posted by Yanman.be
I can run using Obsidian Flesh (only works vs Ice Imps normally though )
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you mean walk?
btw, my build listed above can be switched to earth based, take out the water and put into earth then add the extra into air and you can use obsidian flesh and airborn speed 100% of the time, although its still a walk.
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